

Some of my sprites will definitely need to be resized so they don't look wonky, but that seems to be a nice bypass to the 48x48 rule and will allow for much greater flexibility! Thanks so much! I'm just getting into gimp and experimenting with this stuff too.Īh, the putting the $ in front of the file name does seem to help out quite a bit. For walk characters, if you look at the large "boss sprites" they have an icon/symbol in front of them that allow them to be larger than the standard 48pix square. Just doesn't line up with default weapons though. I am using some large battlers in RPG MV and its ok. Originally posted by IguanaGu圓9:For battlers it doesn't matter the size, as long as you keep the same "box" layout. P.S: I am running both RPG Maker MV and GIMP on a Mac, if it makes a difference. Help would be much appreciated, and if I do end up making this game, you'd most definitely get a shoutout in the credits! :) I apologize if this is a frequently-asked question, or if the answer is in a very obvious place on the Internet, but I have been doing my own research and trials for some time now and have so far come up with nothing. I have been attempting a few things on my own in GIMP but (probably because I have zero knowledge haha) have not found success. For example, I am thinking about making a Kingdom-Hearts based game and found a Goofy sprite here: How would I go about importing this into RPG Maker MV? Obviously, I know that I can't just drag and drop the image file into the "img>character" folder, because resizing needs to be done and, I'm assuming, I need to crop out some of the sprites that aren't needed. I'm not talking about making your own sprites from scratch, but importing one you've found from the Internet. However, I am very much interested in making my own game.Īnyways, I was wondering if someone (anyone!) would be willing to give me a quick step-by-step on how to import sprites to use in MV.


Hello! I am completely new at RPG Maker MV and just started toying around with it a few days ago.
